
The more battles a character is used in without a break increases their fatigue, resulting in penalties such as decreased stats, which makes them more vulnerable. This is also where Shadow of Valentia’s fatigue system comes into play. Shadows of Valentia has you explore dark caverns filled with monsters that you can attack to trigger a random battle, your group against theirs. This returns in Shadows of Valentia, featuring a new style of dungeon crawling that I hope gets featured again in a new title. The most unique feature to Fire Emblem Gaiden was its dungeon crawling gameplay. If I’m not completely outnumbered, I sometimes just charge all my units ahead, trusting that nobody will die in the process.
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My only complaint is that with the lack of the series newer elements, battles can feel a tad bit straight forward. Every class feels equally viable with no major drawbacks. These changes to the classes made me actually want to use them rather than sticking to melee units as I typically do. Magic users now have the added risk of having to manage their health in order to attack, a trade-off for their high power level. This gave me just as much reason to maintain an equally strong squad, switching out when necessary. Physical attackers have high attack and defence but generally low resistance to magic damage. Rather than having to think about any weapon triangle, the true panic in Shadows of Valentia is between physical attackers and mages. While it took some getting used to as a longtime fan, I came to appreciate not having to worry so much about which character I decided to attack with, only having to consider terrain and item bonuses.
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New characters are also present in this retelling, adding even more to the story. A newly added prologue chapter helps to expand on Alm and Celica’s childhood. The revamped story also helped further add to Shadow of Valentia’s characters. The game’s story is engaging, but offers a different, slightly darker tone than more recent Fire Emblem titles. Intelligent Systems does a great job of breathing new life into Valentia. For their own reasons, the two take up arms when the continent of Valentia becomes a battlefield for the nations of Rigel and Zofia. Retelling the plot of Fire Emblem Gaiden, the second game in the series, Fire Emblem Echoes: Shadows of Valentiafollows dual protagonists Alm and Celica, childhood friends who are separated at a young age.
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Luckily, my time with Fire Emblem Echoes: Shadows of Valentia put all of my fears to rest. I was excited at the chance to experience a story in the series I didn’t know much about, but I was also worried that the game might feel archaic even after being updated, leaving me, and more importantly, the newly introduced fans feeling discouraged by this radically different title. After the success shared by Fire Emblem Awakening and the more recent Fire Emblem Fates, it was unexpected that Intelligent Systems would decide to remake a Japan-exclusive Famicom title as their next entry into the series.Īs a fan of Fire Emblem, I had mixed feelings about the announcement. Fire Emblem Echoes: Shadows of Valentia caught many people by surprise when it was announced only a few months ago.
